Booster Boots was just here as an extra Tech upgrade for card draw that had an upside if you found it, and One Way or Another draws more cards for less resource investment. This is better for turns when you don't need to exhaust, but still have a bit of damage to heal, and still works just as well as Down Time for the turns when you do.
Down Time was here to give additional value for when you flip to heal, and Crew Quarters does an even better job by allowing you to heal without needing to exhaust yourself. I noted this in the comments, but Martinex is basically a better Cosmo, since you don't really want to use Cosmo that much in this deck anyhow, given you don't really want to discard. So MTS and Nebula are out, and there's a couple small changes I've made.